

Finally, a reason why I like “Cargo Ship” so much is Fisher’s new ability to throw bodies over railings to keep the area clean of bodies and avoid detection. This helped generate a greater feeling of freedom to match the more open level design. You’ll also receive a ticking off from Lambert if you kill any civilians, but again you can carry on without the threat of extraction. If you do kill, and bodies are discovered, the mission will no longer end but the enemy alertness will increase. Not only this, but Fisher could use his knife in close combat situations either to kill or just to threaten. Your SC-20K rifle also came with more attachments this time round, including the incredibly satisfying and effective shotgun. The drawback with the EMP mode is that it will obscure any enemies so using them was always a calculated risk. New to Chaos Theory were the EMP and EEV modes, which allow Fisher to identify electrified objects and scan a variety of items for extra information respectively. The famous goggles make their return, complete with night and thermal vision modes. This meant your next move had to be thought out on both fronts, especially as the enemy AI was now more alert and vigilant. Most noticeably was the addition of a sound level meter along with your visibility meter. In Splinter Cell: Chaos Theory the gameplay was more intricate and advanced than ever. It all knitted together for a strong, conspiracy-driven thriller of a narrative that was gripping from start to finish.

As I mentioned earlier, Lambert returns along with the rest of Fisher’s entourage for practical and moral support, and again to show just how high the stakes are. Not only did they look better, but they were extremely well fleshed out personally, and the game felt like it had more key characters than in previous outings. Hand in hand with the improved visuals came improved characters. It really hit home during sequences of play that involve fire or water. Despite getting released relatively shortly after Pandora Tomorrow (certainly not seven years!) the lighting effects were noticeably improved and in places the levels were designed to demonstrate this. Irving Lambert, Sam Fisher’s boss and head of Third Echelon, is one such example. This is also the case as some of the voice actors return that were different in the second game, Pandora Tomorrow. Indeed, Splinter Cell: Chaos Theory feels almost like a spiritual sequel to the original, especially as both are centred around the “Masse Kernels”.
